Wednesday, March 30, 2011

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metaprogrammers

The metaprogrammers are patterns of human functioning that allows for the planning NLP Neuro



metaprogrammers 1: To what is and what it avoids tends :


All human behavior revolves around the desire for pleasure and the avoid pain. The person seeking hedonistic pleasure, sensual and sexual, her attitude is positive and likes to enjoy life. The person facing the pain of doing things to prevent problems, understand the world as a harsh land, can become negative and if you want to seduce you should speak in terms which, For example, you show that loneliness is terrible, and it is better to be together to avoid the disasters of the solitary life. A pleasure-oriented person, look for a complement-related, for sensuality, for living things different.


metaprogrammers 2: Sets whether the frame of reference is external or internal :.

can be pure or two qualifications

* internal frame with external verification : These are people who act, think and decide, based on specific criteria, checking before acting on the external criteria. Can you say "I think a good site, and when I brought my friends liked it. "


* Setting external internal verification : These are people who act, think and decide, based on criteria other, checking before you act internal criteria. They can say: "I was told that this is a good place, and after being here I really liked."


metaprogrammers 3: Choose for yourself or for others: Some people consider human interactions solely with what they can get them for themselves, others prefer to see what they can do for themselves and for others. Obviously, the extremes are uncommon, which selects exclusively for itself becomes an egomaniac, which selects exclusively for the other would be a martyr or complacent.


metaprogrammers 4: seekers and finders agreements differences: Some react to the world finding equalities. Are the same. Another type of equalizers that are exceptions to the equality.


metaprogrammers 5: What it takes to convince someone : The strategy of persuasion is in two parts. To find out how you can convince someone to safety, you must first determine what sensory blocks that someone needs to be convinced, then it is necessary to discover precisely how often these stimuli to be convinced.


Possibilities: a) observation, ie, seeing, b) when it counted, c) getting to do to see how you feel, d) reading.

metaprogrammers 6: Answer: It indicates how people's decisions. Some are proactive, and others are reactive ,

metaprogrammers 7: Decision Time : So automatic or through time, others repeat, or continuous decide and convince constantly


metaprogrammers 8: Filter primary interest: It can be based on the activity ie from the process to be carried out.


may be based on person, that is, from the people involved.


can also head to accentuate the time either date, time or duration.


Other people are driven by place, whether a population, space, etc.


Finally, some people are guided by quantities.


9: filter by orientation in time process: Some people choose based on time, duration of events or through time take into account the duration of the events and with reference to past, present and future


metaprogrammers 10: filter by orientation in time approach: Some people are in the past ¸ Other to present and others to the future ·

All this is taken from the blog strategy of seduction, there you have it broader, with examples and explanations

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